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 Post subject: Re: Zargabad LIFE
PostPosted: 29 Jul 2010, 15:42 
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Trezza wrote:
I run drugs and combine my money with members of my gang so that we can buy things out of our kitty.


Do you wear patches like this and hug other guys like this? ;)

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 Post subject: Re: Zargabad LIFE
PostPosted: 29 Jul 2010, 23:11 
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There's no hugging animation so I just stand in front of the guy and chuck a smoke grenade, kind of looks like im patting them on the shoulder.

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 Post subject: Re: Zargabad LIFE
PostPosted: 29 Jul 2010, 23:28 
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Well thats 2 people that could play this properly to enjoy :lol: it would be great if the policing can be auto scripted thus relieving human maturity to be the final factor.

I'm going to jump on now to Ban and kill Innocent people :shh: :wave:

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 Post subject: Re: Zargabad LIFE
PostPosted: 30 Jul 2010, 05:20 
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Much fun can be had SnR, I used to play auslife a lot And I learnt that the best thing you can do is get enough money to buy the vehicles factory and manufacture and export the cars to make lots of money and then buy some guns, rob the bank with a gang of buddies and hold off the piggies for as long as you can, it's good if you're patient enough to play for that long.

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 Post subject: Re: Zargabad LIFE
PostPosted: 31 Jul 2010, 13:29 
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The game is so predictable.

First hour is boring, with civs running around doing really boring things like drive from point A to point B, or stand around for 30 minutes to 'farm' some kind of resource, then get enough money to buy factories, and weapons, all the while being harassed by bored and paranoid cops

That's when you put all your hard earned cash into factories and weapons and go try to do some crime, but by then the cops are rich too, and have heavier firepower and greater numbers (they always group up), and the punishments for crime (and death) are so severe (lose your weapons, car, etc, long jail times, being harassed by cops as soon as you respawn, etc).

The game has potential, but always ruined (IMHO) from cops on a power trip, who seem to think (despite all the drugs, guns, etc in the game) that shooting and being a criminal is akin to hacking and warrants you bans and 30 min jail times.

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 Post subject: Re: Zargabad LIFE
PostPosted: 31 Jul 2010, 13:47 
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Agree, but its dam popular and addictive for some :shifty:

Gave it a second shot the other night, same guys on TS and the same crowd in game.
This time it seemed to flow a bit better with less aggressive behavior, i observed that it was more enjoyable when players were using VON in a more professional manner either side or direct chat worked great.

We have an Overseas Block set up by restricting ping, it is currently still generous due to some new OS Friends that want to be here, seen on TS. :thumbup:

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 Post subject: Re: Zargabad LIFE
PostPosted: 31 Jul 2010, 18:43 
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Been a bit RAGEY in there lately. People have to remember its just a game, I mean if someone paid me $3000 for doing absolutely nothing every minute I wouldn't be hanging around here :lol:

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 Post subject: Re: Zargabad LIFE
PostPosted: 31 Jul 2010, 21:12 
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It will only get worse A6.

Noobs jump in, have a bit of a 'roleplay' and get bored quickly. They try to grab guns, steal people's cars, etc. Anything for a bit of 'fun'.

Then there's the people who actually like the game, and they play it more and take it quite seriously.

You will always have the two different types mixing together and only 'rage' will ensue.

Basically, the more people play it, the more serious they take it. Aussie Life, Sahrani Life, CLR, etc, were all the same, until the majority of people got bored and left, only leaving behind the diehard fanatics who took the game way to seriously... Only a matter of time :P

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 Post subject: Re: Zargabad LIFE
PostPosted: 02 Aug 2010, 03:15 
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The biggest problem in the game is players without clear motivation.

Too many players don't play their roles at all. Cops who bend or ignore the rules in their own favour. Civs who play like it's GTA.
The rules need an overhaul. If you're a cop play it straight. That means no "borrowing" civ cars or whatever else your idiotic mind can come up with to justify shitty behaviour. Concepts like PROBABLE CAUSE need to have much more emphasis. What's PC? Other cops witnessing a crime, seeing the crims get into a blue van and then reporting a blue van heading towards the gen factory would be PC to pull over and search blue vans on that stretch of road for example. Using sat cam to watch a drug collection then pulling them over once they've finished loading. Setting up a road block then having a car avoid it or run straight through it. Searching someone only because you want to is not PC. The game is a lot more fun if you try and think of ways to catch people as opposed to ignoring verisimiltude in favour of action and encourages violent responses from the harassed civ population. If a guy has an unlicensed handgun and he sees a cop coming he shouldn't have to worry about getting searched if the cop has no PC. I've yet to see a cop walk by.

Civs who use unmotivated violence are straight up lazy and giving cops a reason to ignore civil liberties. "Cop Killer" is not a job. If you're a terrorist, go and blow up some buildings. Roll into down with some real heavy weapons and rob a bank. Getting a handgun with a couple of clips, waiting for a cop to turn his back then killing him is some pretty weak characterisation. And murdering other civs? unless it's a turf war with another gang then it shouldn't happen. If you want to mug someone at gun point - awesome. ROLE PLAY IT as opposed to shooting them in the back without saying a word. If you want to play in an amoral vacuum then play something that encourages that.

The other thing to note about violence, and particularly unmotivated violence, is that it ramps up the response on both sides. I was playing as a cop and got killed 3 times in the space of 10 minutes in the centre of town from out of nowhere from players i hadn't even interacted with. I was playing it straight up, no pointing weapons at anyone, no unjustified searches or harassment at all. After those three deaths I threw the cop rulebook out the window and went straight to military procedures. Why? In an environment where cops get murdered anonymously for being cops, the only way to survive is to go in hard and assume every civ playing is only there to kill cops. Which then begs the question : what's the point? The economy in the game and its legal/illegal sides becomes moot because who cares? As a cop you're going to pull over, taser and search everything on the road. You will harass the civ population because if you don't you will die.

If you kill the verisimilitude of a town with laws and an economy then we may as well just roll into town and open fire without saying two words to each other. Lowering the violent interactions in the game in favour of protocol (for cops) and "moral" behaviour (not shooting a cop "jUs CoZ LoLz!") makes it more not less interesting.

P.S. Hitsune, I apologise for swearing all the time, if people can't play properly then I'm going to give them an on the spot assessment of their mental facilties. I'll try and keep it civil from now on.


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 Post subject: Re: Zargabad LIFE
PostPosted: 02 Aug 2010, 15:27 
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Location: On a road... in the desert... passing directly under the sun..... now.
Well, if you want to get into it that much, the reasoning since the mission first popped up in ArmA 1 still stands - there are other games out there dedicated to this kind of thing, where as this is - for all intents and purposes - a bit of a laugh between playing actual mil-sim oriented missions that ArmA was made for.

I understand some people enjoy the mission, and thats fine - I didn't mind it back in ArmA 1 when everyone just had a laugh with it. But since the end of ArmA 1 / start of ArmA 2 it's turned into a rather nasty little bitch-fest where the idea of the game is not to have a joke around. Instead it's treated like a half-way point to WoW, with people actually complaining and crying about it if you have to restart the server because they lose all their toy money :eh:

The server we currently host is there for that very reason - to have a laugh. Albeit a long and complicated one :wtf:

The sort of arguments we're seeing, as pointed out by Freeborne, are the same that always follow this mission every time it's played in Au/NZ. It seems to be that it attracts people that just can't step back and realise it's a game, not their real life :eh:

Strangely enough the yanks seem to have no issues with it - although they actually take it seriously and role play it as though they need the toy money they make every 30 minutes, which I can't see anyone here doing anytime soon :lol:

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