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Warfare Match
http://ausarma.org/forum/viewtopic.php?f=20&t=231
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Author:  Delta 51 [ 16 Feb 2010, 14:07 ]
Post subject:  Warfare Match

Who - CreoBellum in association with AEF 2CAV
What - Modified WarfareBE match on Podagorsk
Where - AEF Members Server
When - Saturday the 27th February, 6th March 1800hrs AEDT
Which - @CBA;@ACE;@ACEX;@FDF_Podagorsk and sound mod of your choice. Other mods accepted on a exceptional basis.

Here is the planned parameter setup, ill also detail modifications, and i have removed PLA from the mission...

Camp Respawn - E
Respawn with gear - E
camp respawn rule - E
balancing - D
fast time - E - allow different tactics and play styles, time is 2 mins = 1hr in game
weather - E
Vol clouds - E
AI - E
AI Commander - D
Auto Defenses - E
AA radar - D
Arti - E
Arti Interface - E
Show UID - D
AI map tracking - E
resistance - E
occupation - E
fast travel - D - make use of choppers and crewmen
ICBM - D - obvious
High Command - E
Ace stamina - E
Starting funds - 800
starting supplies - 1200
respawn delay - 30 seconds
group size player - 8
group size AI - (need to find out what this does)
building limit - 2
arti range - short - this way you cant spam a base from the other side of the map, also allows the team being attacked to locate and eliminate threat
6000m starting distance
body removal - 10 mins
empty vehicle removal - 40 mins
supply system - time / trucks get stuck
income system - full

Each team has 1 Commander spot, 20 inf spots, 4 crewman spots who are the only ones who can access heavy vehicles / helos and 4 whichever spots

Prices on vehicles have increased so that if people want to buy tanks they need to save for them and protect them.

From 0000hrs on the day of the game, do not update ace as it will use the most recent release prior to that time.

Saturday 27th will be a test run for server and mission, then the following weekend will be the match (06/March)

If anyone is interested in being a commander just PM us.

Author:  SnR [ 16 Feb 2010, 15:09 ]
Post subject:  Re: Warfare Match

Would be good if it was controlled for enjoyment, Would be good to see it mixed with JIP based on TS3 numbers seen in each channel.

Author:  Rommel [ 16 Feb 2010, 15:20 ]
Post subject:  Re: Warfare Match

Interested

Author:  OrdeaL [ 16 Feb 2010, 15:24 ]
Post subject:  Re: Warfare Match

Keen

Author:  cm. [ 16 Feb 2010, 15:37 ]
Post subject:  Re: Warfare Match

interested.... If I'm not working today

Author:  Trezza [ 16 Feb 2010, 16:21 ]
Post subject:  Re: Warfare Match

I like the idea.

Author:  Snots[APS] [ 16 Feb 2010, 19:26 ]
Post subject:  Re: Warfare Match

Great idea. ta

Author:  wolffy_au [ 17 Feb 2010, 17:00 ]
Post subject:  Re: Warfare Match

Sounds like a great idea. Definitely keen.

You could keep Blufor v Opfor, but give them Western ammo crates. Not sure of the impact but as Aus skins are both Blufor, it might get complicated with everything being treated as friendly fre..

Author:  Freeborne [ 17 Feb 2010, 17:50 ]
Post subject:  Re: Warfare Match

Not a huge fan of Warfare, but been a while since I've played it so I'm keen. Can we make it on a weekend, such as Friday night, or anytime Saturday.

Not a fan of Sunday nights or week nights due to working next day. Probably other people in the same boat as me.

Auscam/Descam would require mods. We haven't had organised match yet requiring mods aside from ACE2 have we? Seems a big ask just to play one game of Warfare. Most people don't care if they play Russians anymore. Only girls complain they have the weaker vehicles. :lol:

Author:  Delta 51 [ 17 Feb 2010, 18:12 ]
Post subject:  Re: Warfare Match

AUS vs DES was an idea to keep the complainants of each mission only wanting to be Bluefor cause they look cool. If the technical side is too hard to implement or execute then giving opfor west weapons and/or vehicles will suffice.

I'm thinking of starting it during the day on a weekend, so probably Saturday, as we know these matches do drag on a while.

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